慶應義塾大学
2013年度 春学期
システム・ソフトウェア
System Software / Operating Systems
第2回 4月13日 システムコール
Lecture 2, April 13: System Calls
Today's Picture
Outline
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- Review of last week: definition of an operating system
- Thinking Like a Researcher
- Types of operating systems
- The Basic Idea: Kernel and Processes
- System Calls
- How Big is an Operating System?
- Discussion of term projects
- 先週のおさらい: オペレーティングシステムの歴史と定義
- 研究者的に考える
- オペレーティングシステムの種類
- 基本的なアイデア: カーネルとプロセス
- システムコール
- オペレーティングシステムの大きさ
- タームプロジェクトについて
Review of last week: definition of an operating
system, history of operating systems
The four key roles of an operating system are:
- Resource management/リソース管理
- Extension of the machine/拡張マシン
- Naming/ネーミング
- Data movement/データ転送
Let's go back to last week and look at
some of the history we didn't have time to finish.
Recall that mainframes went from bare metal, to batch systems, to
unprotected multiprogramming, to protected multi-user systems. PC
operating systems followed the same pattern, and embedded OSes for
devices such as PDAs are following the same pattern.
最初にメインフレームとして利用されていたプログラマブルコンピューターは、
金属自身で(つまり部品を切り替えて)プログラムをつくっていました.
次にバッチシステムが開発されました。
そのあと、保護されないマルチプログラミング用のOSが出現し,
次に保護のあるOSをできました。
PC用と組み込み用のOSは同じ道をたどってきました.
Finally, remember that we discussed the light cone of information and
its impact on systems, where we must consider that information is
always distributed (and therefore out of date), and that systems are
definitely concurrent.
最後に
光円錐の影響で、今の知っていることが古いでしょう。そのふたつの概念:全
ての情報は分散である、とすべてのことは同時で行う可能性がある。
Thinking Like a Researcher
研究者の考え方
I asked you to read
the Levin
and Redell paper. That paper will help you learn how to
understand a computer system, as well as the larger issue of learning
how to both analyze existing research, as well as how
to present your own research. Thinking about this issue will
help with writing your master's thesis.
前回,
Levin and Redell
paperを読むという宿題を出しました.
この文章はコンピュータシステムへの理解だけではなく,
どのように既存研究を分析するか,
どのように自分の研究を提供するかといった知識を与えてくれるでしょう.
これらの問題に取り組むことはあなたの修士論文の助けになるでしょう.
Everyone always wants to describe what they did, rather
than why they did it. A good paper must describe why, and,
ultimately, whether or not what you did worked, and how
you know.
誰もが何をしたのかを話したがり,
何故それが必要かを説明しません.
そして,どういう結果が出て,どうしてそれを知ったのかを説明しないのです.
When you present a project, or an idea, to me, I expect the
following:
皆さんはプロジェクトあるいはアイデアを私に提案するとき,
以下のことを考えます.
- A clear definition of the problem.
- Related work, so that I can see that you know what has been
done before, and why your work might be good.
- The main idea. This is where most people start and end
their analysis.
- A description of how you would evaluate the idea.
- Depending on the stage of development, one of:
- A development plan, including schedule and required
resources (people, machines, network bandwidth, storage space...).
- The actual data.
- 明確な問題の定義
- 関連研究.あなたが何をするかわかる前に
- 中心となるアイデア.これは分析のための始点であり終点です.
- どうやってそのアイデアを評価するのかという手順
- 開発段階に応じてどちらかが必須
You will find a slightly updated version of the questions from Levin
and Redell here.
また,皆さんはLevin と Redellからの若干のアップデートされた質問を
ここ.
からみつけることができでしょう.
Types of Operating Systems
オペレーティングシステムの種類
Very briefly, let us note that there are a number of types of
operating systems. During this class, we will generally focus on
multi-purpose PC operating systems, but many of the principles in
today's systems inherit from older systems, and many small operating
systems will eventually include many of these features.
非常に簡単にではありますが,いくつかのOSの種類を説明します.
本抗議では,多目的PCのOS(訳注:皆さんが普段使うようなOSです)
について解決しますが,世の中には多くのOSが存在します.
それらの多くの特徴はほとんど変わらず,
新しいOSは従来のOSから大きく変わるものではないです.
- Mainframe(メインフレーム)
- Server(サーバ)
- (Tanenbaum lists multiprocessor, but all OSes today must be
MP-capable/タネンバウムはマルチプロセッサをあげていますが,最近のOSはマルチプロセッサをサポートしています)
- PC
- Real-Time(リアルタイムOS)
- Embedded (組込み用)
- Smart card/micro-OS(スマートカード/マイクロOS)
The two photos above demonstrate two critical concepts in operating systems:
- Hard real-time operation
- Competition for resources
We will see these two concepts again in later lectures.
The Basic Idea: Kernel and Processes
基本的な考え:カーネルとプロセス
Modern general-purpose operating systems user a structure involving
a kernel and user processes. The kernel executes the
functions we described above, managing the system on behalf of all its
users. The application programs that the users want to execute are
run in processes. The kernel is protected from interference by
applications, so that applications cannot destroy the disk file
system, for example. Applications are also protected from one
another, so that they can keep secrets, and so that each application
can pretend that it owns the entire computer, which dramatically
simplifies creation of application programs.
System Calls
System calls provide the defined interface between the
operating system and user application programs. The system calls
generally provide several types of services:
システムコールはOSとユーザランドプログラムのインタフェースを
定義します.
基本的なシステムコールは以下のように分類されます.
- process management
- file management and I/O
- directory and file system management
- network and device I/O (including graphic display)
- プロセス管理
- ファイル管理, ファイルI/O
- ディレクトリ/ファイルシステムの管理
- ネットワークI/OとデバイスI/O(グラフィックもこの一部です)
In Unix and operating systems influenced by Unix, the last category is
usually implemented using the file I/O interface, but there are often
additional system calls that must be made to, for example, correctly
open a network connection.
Unix,あるいはその影響を強く受けているOS上で,
最後のカテゴリは通常,ファイルI/Oです.
しかし,通常いくつかのシステムコールがファイルI/Oには必要となります.
たとえば,ネットワーク接続が正常に開いているのか,などです.
We discussed resource management, data movement and
naming as critical functions of an OS. These system calls are
an application's means of requesting that the OS perform one of these
functions.
前回の授業では,
リソース管理,
データ転送と
名前空間
という重要なOSの要素について扱ってきました.
これらのシステムコースは,アプリケーションの要求する
OSの機能を提供する要素です.
System calls are different from library functions. Many OS
environments (whether the library is or is not a part of the OS itself
is arguable) provide libraries of functions, often standardized, that
application programmers may wish to use. What's the difference?
Library functions start by running in user space, though they may also
make system calls on behalf of the user process. Library functions
perform actions like string formatting, calculating math functions,
etc. System calls generally involve access to things that must be
protected: disk drives, files on those disk drives, process control
structures, etc.
システムコールは通常のライブラリとは違う機能を持ちます.
一般的な多くのOS環境はアプリケーションプログラマが使用したがる
標準化されているライブラリの機能を提供します.
(ライブラリがOSの機能かどうかについては議論の余地があるけれども)
では,システムコールとライブラリは何が違うのでしょうか?
ライブラリはシステムコールを呼ぶものであってもユーザランドからスタートします.
ライブラリファンクションは,
文字列の成型や,数式の計算などを処理します.
システムコールは一般的に,ディスクドライバ,その上のファイル,保護された領域など
にアクセスするために呼ばれます.
Last week we discussed naming as a critical function of an OS.
Humans use a readable form of the name of a system call, such as
write(). However, the operating system itself does not
actually use the human-readable names. In this case, the C compiler
uses header files as a means to translate the human-readable name into
a machine-readable one.
前回,我々はネーミングというOSの重要な機能について議論しました.
通常,人間は可読なシステムコールの名前(たとえば,writeのような)を用います.
しかし,OS自身は人間が可読な名前を持ちません.
つまり,Cコンパイラのヘッダファイルが,マシンが用いる名前と人間の用いる名前を
変換しているのです.
Here is part of the list in a Linux 2.6.19 kernel:
さて,ここにLinux2.6.19のコードの一部を示します.
[rdv@2 ~]$ more /usr/include/asm/unistd.h
#ifndef _ASM_I386_UNISTD_H_
#define _ASM_I386_UNISTD_H_
/*
* This file contains the system call numbers.
*/
#define __NR_restart_syscall 0
#define __NR_exit 1
#define __NR_fork 2
#define __NR_read 3
#define __NR_write 4
#define __NR_open 5
#define __NR_close 6
...
#define __NR_move_pages 317
#define __NR_getcpu 318
#define __NR_epoll_pwait 319
#endif /* _ASM_I386_UNISTD_H_ */
...that's it. In Linux, there are 319 system calls that do
everything.
Linuxには319のシステムコールが存在することがわかります.
(On a Mac, the corresponding file
is /usr/include/sys/syscall.h. How many system calls are
there? Notice the correspondence between Linux and MacOS.)
The execution of a system call occurs in several phases:
システムコール処理はいくつかのフェーズに分かれます.
- user process: prepare the arguments
- user process: execute trap or interrupt to reach into kernel
- kernel: determine which system call is being requested
- kernel: verify permissions, size, type, etc. of arguments (this
is a great opportunity for a security hole!)
- kernel: execute system call; if I/O wait or other wait is
required, put the process to sleep
- kernel: when I/O completes, clean up request structures (timers,
any allocated memory, etc.), set errno and the return value for
the system call
- kernel: return
- user process: finish application-side processing of the call.
- ユーザランド: 引数の準備
- ユーザランド: カーネルランドで処理するためのトラップあるいは割り込み(コンテキストスイッチ)
- カーネルランド: どのシステムコールが呼ばれているかを確定する
- カーネルランド: 引数として与えられた権限,サイズ,種類などを確認する(これはセキュリティホールの原因となる1つの大きな要因となってきた!)
- カーネルランド: システムコールを実行.I/O待ちなどが生じたらプロセスをsleep状態にする
- カーネルランド: I/O処理が終了するとタイマーや割り当てたメモリ領域を解放し,errnoを設定する.そして,システムコールの戻り値を返す.
- カーネルランド: ユーザランドに戻る(コンテキストスイッチ)
- ユーザランド: アプリケーションサイドのシステムコール処理を終える
The application side may or may not wrap the system call in a library
routine. The compiler will take care of most of that for you.
アプリケーション側では,ライブラリの中でシステムコールに飛ぶかもしれませんし,飛ばないかもしれません.
コンパイルではこのことを非常に注意深く扱います.
Note that this same essential structure is followed for making calls
to remote servers, as well as to local system services. Again, our
principles of distributed and concurrent actions and information (the
light cone) applies.
このような本質的な構造が,
リモートサーバとの接続もローカルサーバのように扱われているのです.
繰り返しますが,我々の原則である分散かつ並列に処理可能である,
ということが実現されているのです.
Most system calls are synchronous; your application program
stops until the OS completes the call and returns (or decides that it
cannot complete, in which case an error is returned).
ほとんどのシステムコールは同期型です.
同期型とは,アプリケーションがシステムコールの動作を完了するまで
停止するということです.
(もちろん場合によってはエラーを返すこともあります)
Looking in a little more detail at the setuid system call:
setuidの詳細をみてみましょう.
_syscall1(int,setuid,uid_t,uid);
which will expand to:
_setuid:
subl $4,%exp
pushl %ebx
movzwl 12(%esp),%eax
movl %eax,4(%esp)
movl $23,%eax
movl 4(%esp),%ebx
int $0x80
movl %eax,%edx
testl %edx,%edx
jge L2
negl %edx
movl %edx,_errno
movl $-1,%eax
popl %ebx
addl $4,%esp
ret
L2:
movl %edx,%eax
popl %ebx
addl $4,%esp
ret
(This code is a little old, but illustrates the necessary points.)
このコードは少し古いですが重要な部分は残っています.
So, How Big is an Operating System?
オペレーティングシステムって、どのぐらい大きい?
Number of lines of C in the Linux kernel distribution, 2.6.19:
LinuxディストリビューションのC言語の行数は,
- C files: 5.6 million lines(5,600,000行)
- header (.h) files: 1.36M lines(1,360,000行))
Printing that out would require a hundred thousand pages! The original
Unix kernel was 5,000 lines; the current Linux kernel is more
than 17,000 files! How is Linux following the general
dictum to KISS: keep it simple, stupid? Well, partly because
the breakdown is actually like this (C files only):
なんということだ!これを印刷したら10万ページにもなるじゃないか!
最初のUnixカーネルは5000行だったというのに今のLinuxカーネルは17,000ファイルもある!
LinuxはKISS: keep it simple, stupidという基礎的な概念を守っていてもいいのにね.
- arch: 934869
- 25 types of processors supported
- example: i386: 178 .c files, 68868 lines
- block (basic disk drive scheduling): 11551
- crypto: 15514
- drivers: 3029159
- fs (file systems): 640300
- more than fifty different file systems (disk and network
supported)
- example: ext3: 22 .c files, 15597 lines
- init: 2854
- kernel: 66498
- lib: 19195
- mm (memory management): 37655
- net: 438745
- scripts: 15673
- security: 23368
- sound: 394244
More than half of the total volume, and a third of the total number of
files, is in drivers for various types of devices, most of which are
not used on any given system.
全体量の半分以上と3分の一ものだいるが,
さまざまなデバイスのために用意されています.
そして,そのほとんどが実際にシステムでは使われないのです.
The Linux kernel hackers are generally reasonable about maintaining
comments, so consider these numbers to be high by almost a factor of
two. Note also that this does not include any of the
following:
Linux Kernelのハッカーたちは,コメントは記入するので,大きさは倍くらい
なっていると考えられます。ただし,以下のものは含まれていないことに注意
してください.
- shell (bash, etc.)
- fundamental utilities: file system mount, network management, etc.
- X Window System
- GNOME
The original Unix system also did not include:
また,元のUNIXでは以下のものも含まれないのです.
- virtual memory/仮想メモリ
- networking (of any form)/ネットワーク
- parallel processing/並列処理
In a system of this size, well-defined, high-performance interfaces
with minimal hidden assumptions are critical. However, in
keeping with Lampson's command to throw the first implementation away,
almost all of Linux, including the virtual memory subsystem, has been
rewritten frequently (as has Windows!). We will talk more about how
to engineer such systems (including "The Cathedral and the Bazaar")
later in the term.
このレベルのシステムでは,十分な定義がされた最低限の過程を隠した
高機能なインタフェースが極めて重要です.
しかしながら,最初の実装を捨てるためにLampsonのコマンドを守り,
ほぼすべてバーチャルメモリサブシステムを持つLinuxは,
よくに(windowsのように)書き換えられている.
本抗議では,これらのシステムをどのようにエンジニアリングしていくか
を話す予定です.
Term Projects
The goal of your term project is to learn how one particular part of
an operating system works, without having to hack the kernel and
threaten the stability of your system. You should be able to conduct
your term project on your own PC safely.
Schedule and Grading
The schedule is as follows:
- Project and team proposals due: April 23
- Review of proposals returned: May 7
- Revised project proposals due: May 14
- Final approval of projects, implementation begins: May 21
- Mid-term progress review: June 18
- Final evaluation of projects (face-to-face): July 16-26
That gives you seven to eight weeks to actually implement your
project. I would expect that your project will take 30-40 hours
total, including writing and debugging code, taking data, analyzing
the data, and writing up a report of the results. This is actually
not very much time for a project, so they must be sized appropriately.
(I think I said 40-60 last week, but that's too high.)
Your grade on your project will be 60% of your total grade, split 10%
for the mid-term progress review, and 50% for the final evaluation.
The things I will look for are those detailed in
the Levin
and Redell paper. Because many of your projects will involve
performance measurements, I also expect data with error bars and
carefully designed experiments. One great book on the topic is Jain,
The
Art of Computer Systems Performance Analysis, but there are
probably also good books available in Japanese.
Implementation
Some people have asked what language they must write their program(s)
in. I don't care what language you use; I care what you learn about
the operating system. In order to learn about the OS, a low-overhead,
predictable, compiled language is probably preferable. C would be the
obvious choice. Interpreted scripting languages are probably bad
choices.
Likewise, there is no requirement to perform your project on a
particular operating system. Class lectures will focus on principles
highlighted by Unix and Linux examples, as above. The importance of
Unix in the history of operating systems cannot be overstated, and
Linux and MacOS are (arguably) its most vibrant current
implementations; students
must have some familiarity with the basic ideas of Unix.
However, if your OS of choice is Windows, you will learn a great deal
by comparing concepts from lectures and the book with what you see on
your Windows machine. One obvious advantage of Linux is the easy
availability of source code, turning "black box" experiments into
"white box" ones.
The first step in either research or development is to identify a
problem. Most of these projects will help you carefully characterize
a system problem that you might want to attack more thoroughly in
research later. It's okay by me if this is related to your work in
your lab for your thesis.
Project Suggestions
The ideal project for this class is probably a performance measurement
of the system. Examples include:
- Redo, almost fifteen years later, the measurements in my USENIX
paper, Observing
the Effects of Multi-Zone Disks (although this is more hardware
than software).
- Evaluate the performance of the file system as directories get
broader. When there are a thousand files in a directory,
how long does it take to look up a file name? When there are a
million? (Your file system will likely fail before you get to a
million!) Evaluate the performance of the file system as directories get
deeper. Does it take constant time to create a new directory? How
long does it take to look up a file name as the path gets deeper?
Does the file system refuse to go past a certain depth? Is there a
limit on total path name length, or is it a limit on the number of
directories you've descended? You must characterize both cold-cache
and warm-cache performance.
- Shared libraries are valuable due to their memory savings, but
they are complicated. Compare in detail the performance of a
program using a shared library routine such as puts() with
one that uses the same routine, but compiled in directly. Be
careful to separate out the costs of the system call itself, the
library function, and the overhead of finding and loading the shared
library. In addition to measurement, you will probably need to
actually count instructions manually, using a debugger. The basic C
library will certainly already be in memory; can you find an obscure
library that has to be loaded from disk, and determine the overhead
of the load?
- Measure the CPU cost of software RAID (obviously, this requires
access to a machine that uses software RAID!).
- Compare the cost of malloc() and free() when using
multiple threads and using a single thread. Compare when more than
one thread is trying to allocate memory, and when multiple threads
exist but only one is doing allocation. This project is especially
interesting if you do both C and C++; the C++ new() operator
will do some surprising things.
- Does the file system on your machine allow multiple processes to
open the same file for write? If two processes try to write at the
same time, what happens? Is the behavior different if each write is
the size of a single page (4KB, usually) or if it's an odd size? Is
the behavior different over NFS (from the same or two different
machines) as it is locally?
- Measure the performance of TCP networking on your machine.
Determine how many times an incoming or outgoing packet must be
copied, and how many times it will cross the memory bus (note that
these are not necessarily the same number!). Count how many
instructions it takes to process an incoming TCP packet. How many
instructions are in the interrupt handler for your link layer
(presumably Ethernet)?
- Determine how much buffering is needed for smooth audio or video
playback. This is tricky, because the OS will be prefetching and
caching data, as well.
- Choose an important application and compare its performance on
Linux, cygwin, and native Windows.
- IBM has tools
to help you make your Linux system boot faster. Similar tools
probably exist for Windows or FreeBSD. If not, porting the tools to
one of those operating systems would be valuable.
- Everybody complains that starting applications is slow. Take a
large app (Evolution, Firefox, etc.) and run strace or the
equivalent on it, tracking all of the files that are opened and
system calls that are made. Provide details on those: how many
bytes are read and written, etc. Can this process be improved using
prefetching?
- The
paper Scalable
synchronous queues, by Scherer et al., presents a new means of
managing concurrency (which we will see
in lecture 4). Can you simulate something
similar in a simple multi-threaded program?
- Many OSes these days can report the battery capacity to several
digits of precision. Can you use that ability to determine how much
power each component of the sytem requires? Display, wireless
network adapter, disk drive?
Some of these projects will be more difficult on Windows systems, due
to the lack of source code. Some of the measurements will also be
difficult if you cannot flush the file system cache, either by
unmounting the file system or rebooting the machine.
I will ask you not just what happened, but why it
happened. In most cases, you should be able to point to some kernel
source code, or a conference paper, design document, book, or web site
that supports your understanding of why the system behaves the way it
does. For most of these projects, I will also ask you to predict what
will happen as technology continues to improve: modest improvements in
clock speed and disk speed, significant increases in number of
processors and disk capacity.
Previous Years' Projects
Some of the projects from previous years:
- Kanai-san investigated the behavior of several systems when faced
with many different IPv6 Router Advertisements. He got probably the
most interesting results of any student. He discovered a security
hole which resulted in security reports to several OS vendors, doing
a real service to the world.
- One student had noticed that a particular application performed
well on Windows XP but not on Vista. He investigated that
difference, determining how many system calls were made, how long
they took, etc.
- One student had noticed that his web server performed poorly when
the log file size exceeded a certain size, and investigated
why.
- One investigated the performance and accuracy of sleep
timers.
- One investigated the impact of varying the security level of the
system on various system calls, using lmbench.
Others
The OS class at Wisconsin works on a project basis. Here are links to
some prior years' projects:
Readings
There will be readings from the textbook assigned almost every
week. Those are for your own benefit; you are not required to keep
notes on them. There will also be five papers (in English) that are
assigned reading, for which you are required to post a summary
and comments with your homework. They will be assigned through
the semester, but FYI, a summary:
Homework
This week's homework. You probably want to do the second problem
first.
- This week we have talked about system calls. Take your "Hello,
world" program from last week and produce the assembler output from
the compiler. Include the assembler file in your homework.
- Identify the instruction that calls the string output function.
Is it a library function or a system call? How can you tell?
- Identify the arguments to the function. How many are there?
- If your string output function is a library function rather than
system call, can you find the function and instruction that actually
does the trap into the kernel?
Unfortunately, even "Hello, world" is a little bit complicated.
Take the following even shorter program and repeat the above
exercise.
#include <unistd.h>
int main() {
char *buf = "123";
write(1, buf, 3);
return 0;
}
(Hint: if you are using Linux, some of the information you need to
complete this exercise is above in the lecture notes.)
Find a list of all of the system calls on the OS of your
choice, and post it (or a link) in your homework. How many are there?
2-3 page report on the "Hints for Computer System Design" paper.
How long did it take you to complete this homework?
Next Lecture
Next lecture:
第3回 4月23日 プロセスとスレッド
Lecture 3, April 23: Processes and Threads
Readings for Next Week and Followup for This
Week
Follow-up readings for this week:
Readings for next week:
その他 Additional Information