勝負における間合い現象における心情や体感のことばの収集
Archiving Verbalization Data on Feelings
and Body Sensory Information during “Maai” in Match-up
外国語電子教材:科目名「認知科学(07)/構成的認知論(14)」
Electronic Lecture Material in English for Masaki
Suwa's Lecture "Cognitive Science" (Fall Semester)
What we call “maai” in Japanese is an interactive phenomenon that occurs in-between more than two people who communicate or match up in a game. It is highly frequent, almost ubiquitous, in daily lives, but it seems almost rare that we precisely verbalize what we feel and think in that moment. Therefore, a phenomenon of maai remains tacit. It is safe to say that it is one of typical tacit knowledge in life, a research topic that cognitive science is to reveal.
Thus, in this research project, we selected typical scenes in life where a phenomenon of maai is likely to occur, and collected verbalized data on what kind of feeling and body sensory information are generated at the very moment of maai.
The scene we selected is a match-up in
so-called “Acchimuite Hoi”, a specific way of paper-rock-scissors in Japan. First, two persons do paper-rock-scissors. Then,
the winner instantly puts his/her pointing finger in front of the opponent’s
face, and moves it toward one of the four directions, i.e. up, down, right, and
left, as the motion matches the utterance “Hoi” (part of “Acchimuite Hoi”). On
the other hand, the loser quickly decide which direction (out of the four) he
or she is going to move his/her face, and moves it actually at the same timing
of the utterance “Hoi”. If the winner’s pointing finger and the loser’s face
move to the same direction, the game ends with the real win of the winner of paper-rock-scissors.
If not, it means that the loser of paper-rock-scissors has successfully avoided
the real lose. Then, the two persons is going to restart from the first paper-rock-scissors,
until they come to the real win and lose.
We suppose that what occurs in
between the two persons at the very moment of “Hoi” is a good instance of the
phenomenon of maai. 16 students in Masaki Suwa’s lab did “Acchimuite Hoi” many
times, and verbalized what feels, thoughts and body sensory information occur
at the very moment of the “Hoi” match-up.
Verbalized data amounts to
489. As far as we know, this sort of verbalized data at the moment of “maai”
match up has never been examined. In that respect this data is precious as a
resource to explore what kind of phenomenon the so-called “maai” is. Anyone who
is interested in maai is welcome to refer to the following site and think hard
about what maai is.
http://web.sfc.keio.ac.jp/~suwa/electronicematerial/report2015/acchimuitehoi_verbalization_data.htm
Further, we examined what
sorts of words are frequently used as people behave in phenomena of maai. The
following site shows the result of our examination.
http://web.sfc.keio.ac.jp/~suwa/electronicematerial/report2015/frequent_words.htm
Frequent words are listed in the
order of frequency. Especially we focused on verbs, because verbs are generally
the key to examine what situation people visualize in mind. The verbs
highlighted in red are the ones except
l
typically frequent verbs in
verbalized data, such as “think” and “feel”,
l
domain-specific verbs in
Acchimuite Hoi, such as “move”, “direct”, “point”, “win” and “lose”.
These red verbs are likely to
be typical words representing mental situations that occur visualized in minds
at the very moment of “maai” phenomena.